User Generated Content from Plum Landing.
WGBH’s Education and Digital departments teamed up for a fun-filled afternoon leading family STEM (science, technology, engineering, and math) activities at last weekend’s Cambridge Science Festival. Education Project Director Jenny Cutraro, Digital Production Coordinator Louise Flannery, Digital Designer Stefan Mallette, and Digital intern Urooj Jaffer produced and led PLUM LANDING’s Pin the Moose on the Mountain activity (pictured), for which children drew and pinned diverse animals to a large mountain ecosystem. PEEP AND THE BIG WIDE WORLD’s Senior Project Manager for Education, Gay Mohrbacher, debuted what proved to be an irresistible “water wall”—where pathways of recycled plastic containers allowed children to explore the gravitational flow of water. “It was great to reach out to so many of our neighbors—parents and children who love the work of WGBH Kids!” says Louise. About 150 younger children visited our booth for the hands-on fun. “The Festival showcases both fun and leading-edge science for the public,” notes Gay. “It makes STEM accessible and interactive, and highlights the impact of science in everyone’s life.”
The White House, in partnership with the U.S. Departments of Education and Health and Human Services and Invest in US, will host an event today (4/21/16) to highlight the importance of promoting active science, technology, engineering, and math (STEM) learning for our youngest children and to celebrate a broad range of public- and private-sector leaders committed to promoting STEM learning across the country.
The White House received over 200 submissions of innovative STEM work from leaders across the country, representing state and local entities, foundations, non-profits, media organizations, technology companies, research institutions, and museums. Collectively, the commitments of these leaders have the potential to bring new active STEM content for our youngest children to millions of households across the nation.
WGBH is well-represented in these current initiatives as part of Ready to Learn and also independently, including (quoting from the White House press release):
- New Research on the U.S. Department of Education’s Ready to Learn Program: This month, grantees from ED’s Ready to Learn program will be featured in reports that share findings and lessons learned about utilizing television and digital media to support math learning for young children. The reports include six papers by grantees and evaluators that will appear in a special section of an issue of The Journal of Children and Media, and a new report entitled “The Ready to Learn Program: 2010–2015 Policy Brief” released by the Center on Media and Human Development at Northwestern University.
- The Corporation for Public Broadcasting (CPB), Public Broadcasting Service (PBS), and local PBS stations will increase the availability of STEM learning tools for young children through content and community engagement. By 2020, a series of new, engaging, and evidence-based media experiences across multiple platforms will be available for free to aid families and educators in helping children develop early STEM skills. These will include resources ranging from new episodes of STEM television programs, to parent apps and classroom-ready, curriculum-aligned STEM resources that supplement instruction in preschool through third grade classrooms. CPB and PBS will also support a network of 30 STEM-focused community collaboratives that will elevate early STEM learning across the country, enhance community-wide efforts to engage underserved children, and help formal and informal caregivers become more confident and competent in supporting their children’s STEM learning.
- WGBH Boston will produce additional apps and hands-on activities for parents and their preschool children, targeted to early math, science and computational learning, as well as work with parents and Head Start teachers through a series of hackathons to determine how to effectively build the home-school connection around STEM learning.
Nature Changer – Plum’s biggest game yet! Play as 30 different animals (from grasshopper to shark!) and customize game mechanics like speed, number of predators, and goals for an almost infinite amount of combinations
Plum’s Creature Connector, a series of globetrotting ecosystem puzzles inspired by “escape room” adventure games
Thank you to Melissa as producer, devs Kit and Kal; Tara and Stefan on design; Bill, Louise, and Allison for production support; and our project leader, Marisa.
Ruff helps out at a traffic safety event in Connecticut. For more visit his driving safety features.
Adorably, Ruff is celebrating Chet’s birthday with help from the internet. Check out our latest addition to Ruff Ruffman: Humble Media Genius.
Bill has a new article published entitled “Five hundred years back and five years forward: games and play at a new crossroads” in the tenth anniversary edition of the Journal of Children and Media.
As the abstract notes, it’s “A personal account of the state of educational play and games from Bill Shribman, a long-time producer of digital educational games.”
It spans his work from CDROM to the present day, but also looks at how children’s play has not changed as much as some may think, with a comparison of modern games and those depicted in Bruegel’s famous painting of kids at play, painted in 1560.
The YouTube Kids app is currently featuring two of our kinetic text videos on their home screen, including a brand new version of our iconic ARTHUR theme: